[Kris]‘ house/office has a huge store window, and instead of covering it up with newspapers, decided to do something cool. He’s had projections and other art pieces on display for his neighbors, but his new storefront arcade game very likely beats all of those.
Every video game needs a display, and this one is no slouch. The display is a 16*90 matrix of WS2812 LEDs with inset into a laser cut grid and put behind a layer of plexiglass. With this grid, the display has a great raster effect that’s great for the pixeley aesthetic [Kris] was going for. In front of the window is an MDF and steel arcade box powered by an Arduino Due.
The game is driven by the Adafruit neopixel library, with a few modifications to support alpha blending. There’s no external memory for this game – everything is running on a second Arduino Due inside the window. It’s a great looking game, and if you’re ever in [Kris]‘ area – behind the zoo in Antwerp – you’re free to walk up and give this game a spin
Video demo below.
Every video game needs a display, and this one is no slouch. The display is a 16*90 matrix of WS2812 LEDs with inset into a laser cut grid and put behind a layer of plexiglass. With this grid, the display has a great raster effect that’s great for the pixeley aesthetic [Kris] was going for. In front of the window is an MDF and steel arcade box powered by an Arduino Due.
The game is driven by the Adafruit neopixel library, with a few modifications to support alpha blending. There’s no external memory for this game – everything is running on a second Arduino Due inside the window. It’s a great looking game, and if you’re ever in [Kris]‘ area – behind the zoo in Antwerp – you’re free to walk up and give this game a spin
Video demo below.
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