LVL1 has a rocketeers group, is not working on ICBMs.

We’re very familiar with the Louisville Hackerspace LVL1 here at Hackaday. From their GLaDOS-inspired sentient overlord, an evil box to filter the Internet, and a friggin’ moat, LVL1 is the closest we’ve got to a mad scientist heard cackling from a wind-swept castle on a stormy night. It turns out they also have a rocketry program. Now we’re just waiting for confirmation of their subterranean complex of missile silos.
LVL1 has a rocketeers group, is not working on ICBMs.
The rocketery-oriented part of LVL1 spawned from a University of Louisville’s group. The goal of the group is to compete in the NASA University Student Launch Initiative, dedicated to competing against other teams to launch a scientific payload to 1 mile AGL. At the competition last May, the team placed 5th out of 42 teams and won the award for best website. We can’t wait to see what they come up with next year.



Even though the team is out of school for the summer, they’re still cooking up a few rocketry hacks. They’ve built a test stand to measure the thrust of off-the-shelf motors, kitbashed a few Estes Baby Berthas (very awesome and very easy if you have a laser cutter), and are starting a pulse jet project. We’re assuming the LVL1 Rocketeers group is just a front for their yet to be unveiled moon-based “laser” project, but you can check out a few videos from the ULSI competition after the break.
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Firing Rocket Engines in the Wrong Direction — this is Only a Test

LVL1 has a new rocketeering group. This rocket engine testing platform is the first project to come out of the fledgling club. The purpose of the tool is to gather empirical data from model rocket engines. Having reliable numbers on thrust over time will allow the team to get their designs right before the physical build even starts.
Firing rocket engines in the wrong direction — this is only a test
The rig uses a pine base, with a PVC frame, threaded bolts, and a PVC cuff for mounting the engine in place. It is set to fire up in the air, directing the thrust down onto a scale. The flex sensor in the scale is monitored by an Arduino, and should be able to hold up to the 5000 pounds grams of thrust max which this type of engines can put out. The data is pushed via USB to a laptop computer where it is stored in a spreadsheet. Calibration would be an issue here. But as long as they’re always using the same strain sensor the numbers will be accurate enough relative to each other.
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Tuna Can and Some Other Trash Turned Into a Stirling Engine

Next time you’re making yourself a tunafish sandwich, try to figure out how to build a Stirling engine from the leftovers (translated). If you can pull it off as well as [Killerlot] did we’d say you’ve earned your hacker badge.
Tuna can and some other trash turned into a Stirling engine
The can used in this project was actually sardines in tomato sauce, but the former contents are moot. The can serves as a steam chamber for the sterling engine. A cam rod, piston, and valve are all fashioned from paperclips, along with the support structure that holds them in place. Inside the can is a damp sponge. When an alcohol lamp is placed beneath the can it heats the water air inside, which creates pressure on the piston, pushing it up until the cam opens the valve, relieving pressure just in time for the cycle to start over again. Momentum is a necessary part of the mechanism and that’s where the CD fly-wheel comes in. See it chugging along in the clip after the break.
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